Thread:SnowGem/@comment-27364552-20150108232618/@comment-9970378-20150506021909

Actually, I think it was a mix of both the memberships and the password thing that killed it.

The memberships gave players far too many fights. It got to a point where just about everyone around had already gotten their mana stolen for those 2 hours so because of that more people were getting their mana stolen more often and they were left with no one to make up for the loss. I think most people realized they were doing nothing but helping other peoples progression and left.

The password thing seemingly "locked out" many casual players and alts which of course added to the problem above.

I think the main problem with the game was that it was solely pvp and it really lacked in players. If there was more pve, it might have had the chance to succeed.