Talents

Talents are the players(or their pets) basic abilities. There are two types of talents; fighting talents and additional talents. Upgrading talents either gives the player some type of special advantage or makes them stronger in combat. Each level of a talent costs more than the previous level to purchase.

Fighting Talents
Fighting talents are available for both the player and their pet. These define the players basic combat abilities. Fighting talents include:
 * Power - Defines how much damage the player can do to an opponent.
 * Defence - Defines how well the player can block incoming damage.
 * Dexterity - Defines how well the player can block a fatal blow.
 * Skills - Defines how the players chance to deal a fatal blow.
 * Vitality - Defines the players health value and regeneration rate.

Fighting talents have no known maximum level and no known maximum price.

Additional Talents
Additional talents define players special abilities. Additional talents include:
 * Safeguard - Defines a percent of protection for the player and ?? when attacked by an opposing wizard. This bonus does not apply when the player attacks another wizard themselves.
 * Mind - Defines the amount of mana the player earns hourly.
 * Vision - Defines what opponents the player can find in the arena.
 * Cloak - Defines how well the player can hide from their opponents in the arena.

Safeguard and mind have a maximum level of 10 while vision and cloak have a maximum level of 9. Cloak and vision have the same price at every level. Mind begins to cost gold at level 5.